Leon van den Berg
Game Designer
Junior System Designer at Underdog Studios.
An inquisitive designer that loves solving problems and always willing to learn.
Top Projects
Project Scorpio (Work title)
A multiplayer Tactical Shooter
Role: Junior System Designer
Company: Underdog Studios(CI Games)
Year: 2022 - Current
Engine: Unreal Engine 5​
Platform: Unannounced
Release date: Unannounced
Responsibilities:
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Design and implement the character movement & actions, as well as the interactible objects.
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Plan, design and prototype levels through an iterative process together with environmental artists.
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Provide production pipelines and planning with burndown charts, organizing sprints and milestones for the design team.
Unannounced Sniper Ghost Warrior Title
A First Person Tactical Puzzle Shooter
Role: Junior System Designer
Company: Underdog Studios(CI Games)
Year: 2021-2022
Engine: Unreal Engine 5​
Platform: Unannouched
Release date: Unannounced
Responsibilities:
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Design, prototype, and balance the character actions, such as movement speed based on slope angle, falling damage, sprinting, and camera effects.
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Testing and bugfixing to maintain the quality of the final product.
Arid
A First Person Singleplayer Survival game set in the Atacama Desert.
Role: Game Designer
Year: 2020-2021
Engine: Unreal Engine 4​
Platform: Windows(Steam) and PS4
Release date: May 2021
Responsibilities:
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Design the crafting system with feature documentation and prototyping in cooperation with the programming department.
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Design, prototype, and balance the character actions, such as movement speed based on slope angle, falling damage, sprinting, and camera effects.
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Testing and bugfixing to maintain the quality of the final product.
About me
I love solving problems to create engaging experiences and working in a team to create a high-value product. I am hardworking, adaptable and eager to learn. What sets me apart from other designers is not only attention to detail and rational thinking, but also my adaptability to help out where most help is needed and wor with shifting priorities.
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When working within a team, I am often described as a firefighter. I discover problems and opportunities, make them known to the team, and make sure to correct them, improve them, or get them fixed. I do what it takes to get the job done and have no problem learning new skills to do this. Besides this am I able to view the game with a players' mindset which makes me good at advocating for the player.
Skills
Rapid Iterative Prototyping through playtesting with target audience and stress testing.
Feature Design based on research of existing sources.
Quality Assurance with stress testing, testcases, and playtesting.
Concept Design including pitching concepts.
Onboarding for different types of target audiences.
UX Design including accessibility for visual, hearing, motor and neuro impairment.
Scrum for planning.
Software
Engines: Unity, Unreal Engine 4
Project Management: Jira, Slack. Google Suite, Trello, Microsoft Office, MS Teams
Programming Languages: C#, visual scripting (UE4), Python, HTML, CSS, PHP
Source Control: Perforce, Github
Modelling: Maya
Hobbies
In my spare time, I often play shooters and open world RPG's, but often explore other games and mechanics as well. I then analyze these games and their features and recreate them in Unreal Engine.
In addition, I love to watch movies and tv-series and explore new and interesting concepts which also sparked my interest in writing screenplays, series, and short stories as a way to convey my values.
I enjoy creating presentations about these topics and presenting them to my friends.
Besides this, I like to play board games such as Chess and Dungeon & Dragons, and occasionally play piano and compose music.

GET IN TOUCH
Breda, The Netherlands